Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:46:00 -
[1] - Quote
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
|

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:53:00 -
[2] - Quote
Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me. |

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 02:03:00 -
[3] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Thx for a constructive and engaging post, it is a nice change of pace  Individual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one. Alliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else. So i'd say yes. That seems like a good idea. You should run for CSM Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature. Low Sec I am indifferent. It could go either way. But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
|

Cancel Align NOW
Imperial Shipment Amarr Empire
6
|
Posted - 2014.06.19 02:13:00 -
[4] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas?
Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats. |

Cancel Align NOW
Imperial Shipment Amarr Empire
7
|
Posted - 2014.06.19 02:20:00 -
[5] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then? You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so. So what is YOUR reasoning on this matter? I can't really counter arguments if you haven't even made any.
Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
|

Cancel Align NOW
Imperial Shipment Amarr Empire
7
|
Posted - 2014.06.19 02:52:00 -
[6] - Quote
James Amril-Kesh wrote:Cancel Align NOW wrote:Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
Seems like the same system to me.
The difference is, a/ instead of posting the names of the neutrals and hostiles in intel channels and having some one 35 jumps away post: "normally flies a taranis never engages." Some one has to go hunt who it is first. b/ instead of copy pasting names of the neutrals and hostiles into google and +ing the name of the fotm killboard and eveboard then loading ammo accordingly you have to go and find out who it is first
|

Cancel Align NOW
Imperial Shipment Amarr Empire
12
|
Posted - 2014.06.20 01:23:00 -
[7] - Quote
BeBopAReBop RhubarbPie wrote:I'm all up for this. It would be cool to have a system upgrade that would reveal all pilots though. This would increase the work that goes into intel for empty regions of space without significantly changing the risk for ratters and miners in more populated areas..
If done properly it may encourage alliances to hold smaller amounts of space with higher qualities of intel
|

Cancel Align NOW
Imperial Shipment Amarr Empire
14
|
Posted - 2014.06.20 02:28:00 -
[8] - Quote
Cordo Draken wrote:Benny Ohu wrote:Benny Ohu wrote:noone gets instant identification of someone ten jumps away WTF world are you living in? Do you really expect any of us to believe that?  the game does not tell you who's ten jumps away.
I live in a country where running my own business means I spend 4-5 hours a month doing mindless record keeping for the tax department. I did that today. While I did that I had eve running on my secondary monitor. I had an alt docked in a pipe system entering a well populated 0.0 region. When ever a gap appeared in my list of green stars, blue stars and blue crosses I linked the name beside the gap into a regional intel channel that I know was being monitored over 28 jumps away.
I watched as players next door did the same, and the players next door to them, and the players next door to them...
It may not be instant, but any decent 0.0 sov holder has this system organised to the point where an average pilot like me can travel the same pipe that 2-3 separate groups of hostiles are using, only caring about the hostiles if they are in system at either end of a jump bridge I want to use.
|
|
|